Virtual Markets, Part Eleven: Interregional Trade

In our previous article, we established a strong case for interregional trade in EvE Online after conducting a study on macroeconomic trade dynamics and reviewing relevant game mechanics. In this article, we will incorporate everything we’ve learned so far in-order to: Setting Goals The main takeaway from our last article is that while prices outside … Read more

Virtual Markets, Part Six: An Introduction to Jita

In the past five articles, we took a deep-dive into the economy of the MMORPG Old School Runescape. Using market data provided by a public API, we developed and published various reporting workflows through the application of data analytics techniques. In the next few articles, we will build-upon what we have learned and apply our … Read more