Virtual Markets, Part Nine: Reprocessing

After all of our work on station trading, it’s time to take a breather with a far simpler (but still extremely effective) reporting exercise. In this article, we will: Before continuing, I would recommend returning to the third article in this series and reading the first few paragraphs for a quick refresher on the context … Read more

Virtual Markets, Part Three: Price Floors (and more!)

In our last article we discussed market fundamentals and reporting strategies centered around the “High-Low spread”. In this article we will investigate price floor mechanics present in Old School Runescape. In-addition to covering reporting strategies, will also cover a range of related topics, including: Disclaimer: This article is strictly academic in-nature and does not constitute … Read more